We're still in December 2022, but dungeon23 is already popping! If you've been under a rock and somehow missed dungeon23, then read about Sean's challenge here. Basically, it's a journalling challenge where everyone is working on a megadungeon, one room a day, for a year. I posted here about the Catacombs of the North Wind, the dreamlands dungeon I'll be doing. Here's the roundup of stuff that's caught my attention so far.
First folks have been putting together some significant resources. A lot of people are using this as an excuse to buy a fancy planner (*guilty*). But @sivads_sanctum pointed out that a likely more effective technology may already exist for almost $0. To wit,
People have also been pulling together digital assets, which could be printed out and put into a binder like that or printed and bound in some more fancy way. Or even left digital. First up is Gus L's contribution, The Dungeon23 Workbook. Which you can find FREE on All Dead Generations here. It's a google doc, so it's easily customizable. Just duplicate it and you can alter the text as you see fit. It's got a groovy cover, which Gus says is a reworked WPA poster with an adventuring party snuck in.
|This looks amazing|
The pages of the workbook are neat. There are periodic pages for maps of whole levels and encounter tables. But then you get one page for each room, so less cramped and more organized than Sean's teeny tiny planner. The rooms have the dungeon name, your name, the level, a room map, info on the lighting (crucial for dungeon crawling), a description, and then a spot for a couple of features to be listed OSE style. Monsters and treasure too. This is a perfect system for digitally sharing, i.e. tweeting rooms, if that's your thing btw. It's a neat little package:
In a similar spirit Pandion Games has put together a Dungeon Year Design Journal on itch for PWW here. It's pretty groovy. You can download it in a bunch of different formats, including landscape and portrait and different sized paper. It's got big double-page dot map spreads, and single pages for rooms like Gus's but with less structure: encounters, notes, connections, and maps. There's also an alternative minimalist version that replicates the structure of Sean's planner.
|This is just one of several gorgeous variations|
In general, it looks like a great place to go for the accumulating resources on itch.io will be Andrew Duvall's page, which you can go to here. Poke around there to find some more stuff. But now, into the dungeon itself.
To find lots of stuff on either Mastodon or Twitter, just search the #dungeon23. So far, my favorite specimen by far is Zedeck Siew's Last Voyage of the Sea-Queen Lessa, which you can see here. It's a funky vertical shrine housing a ghost ship. Thematically, it vibes with the dungeon I'm working on. Zedeck's adventure is a lovely tidbit that you could run pretty much as is. Go to his Tumblr blog now and check it out.
I'm also enjoying watching Gus' early efforts take shape, which you can follow @RatkingRpgs on twitter and probably eventually on his blog All Dead Generations. But I mean, just look at this thing: