|By Evlyn M|
In the hypnogogic twilight of the threshold of slumber a vision wafts towards you on the fragrant, scented breeze that blows through the bright groves and shady bowers of the White Jungle. Oh intimations of strange races from a topsy turvy jungle! Perhaps in your next opium dream your psyche may be cast into the role of one of these vessels of adventure.
|By Evlyn M|
Flocks of these winged humanoids may be seen flitting from tree to tree in the Bright Groves and the Windy Isles, the sparse and airy lowest levels of the White Jungle, where they dwell. Their originally bright and colorful plumage is stained and mangy from constant exposure to the jungle's offal rains. They are counted among the many hazards of the jungle's lower levels, their rotting parrot's finery and the sounds of their beating wings striking fear into the hearts of jungle denizens. For they are savage raiders without mercy, who delight in the suffering of their victims, often dropping bound victims to their death in the heavens below for sport. Although their tastes are crude, they enjoy bartering the goods they seize for colorful baubles and arms, and have a bird's curiosity.
Plumed reavers have developed immunity to the offal rains of the White Jungle. In addition, their hardy immune systems grants them +4 to save vs. disease. Starting at 2nd level, their wings become strong enough to support flight. At this point, they acquire a fly move of 12", which requires space for a 6" wingspan. They must for a round for every turn of flight.
Min/Max: Str 9/18 Int 3/15 Wis 3/16 Dex 6/18 Con 12/18 Cha 3/16
Racial Adjustments: Con +1 Chr -2 Wis -1
Permitted Classes: Fighter, Ranger, Druid
XP Adjustment: -10%
The party from the waking world currently has a cautious if neglected alliance with the savage plumed reavers. Bryan Mullins played a plumed reaver, Keew, who helped the party pillage the riches of the legendary lost Hanging Palace.
Mole Rat People
|By Evlyn M|
The mole rat people live in the darkness of the massive root ball warrens in the Brambles at the top (the base) of the White Jungle. They are diminutive, with pink wrinkled skin and twitching whiskers. They are great believers in rank and station, their society abounding in a superfluity of hereditary ranks, and honorary titles under the benevolent authority of their beloved Queen Bethany. Although they never wear pants, they otherwise dress as befits their stations with epaulets and medals, and tiny suits of armor and weapons. They are prone to romantic dispositions, heroes and scoundrels both.
The mole rats are small in size, roughly 2.5 feet tall. They must wield tiny weapons that do 1 die less damage. (So a two-handed sword does 1d8, and a longsword 1d6.) Their vision is keen in the darkness, but sensitive to the light. They can see 120' even in pitch darkness, 60' in shade, but only 30' in sunlight. Their time in the rootwarrens allows them to detect sloping passages, and they have an unerring direction sense underground. They receive saving throw bonuses as halflings, and a -2 AC against normal sized opponents or larger.
Min/Max: Str 3/14 Int 5/18 Wis 5/18 Dex 6/18 Con 3/18 Cha 6/18
Racial Adjustments: Str -1 Cha +1 Dex+1
Permitted Classes: Fighter, Paladin, Thief, Magic-User
XP Adjustment: +10%
The party from the waking world are fast friends with the mole rat people, having all received the title of Knight Errant after helping them vanquish the hideous encroaching hybubs, boneless oozing ghouls. Aleks Revzin will soon be taking over a beloved NPC mole rat person, The Viscount LeGrande, pictured below.
|The Viscount LeGrande|