Friday, December 16, 2022

Dungeon23 Roundup #1

We're still in December 2022, but dungeon23 is already popping! If you've been under a rock and somehow missed dungeon23, then read about Sean's challenge here. Basically, it's a journalling challenge where everyone is working on a megadungeon, one room a day, for a year. I posted here about the Catacombs of the North Wind, the dreamlands dungeon I'll be doing. Here's the roundup of stuff that's caught my attention so far. 

TOOLS

First folks have been putting together some significant resources. A lot of people are using this as an excuse to buy a fancy planner (*guilty*). But @sivads_sanctum pointed out that a likely more effective technology may already exist for almost $0. To wit, 

Truth bomb

People have also been pulling together digital assets, which could be printed out and put into a binder like that or printed and bound in some more fancy way. Or even left digital. First up is Gus L's contribution, The Dungeon23 Workbook. Which you can find FREE on All Dead Generations here. It's a google doc, so it's easily customizable. Just duplicate it and you can alter the text as you see fit. It's got a groovy cover, which Gus says is a reworked WPA poster with an adventuring party snuck in. 


This looks amazing

The pages of the workbook are neat. There are periodic pages for maps of whole levels and encounter tables. But then you get one page for each room, so less cramped and more organized than Sean's teeny tiny planner. The rooms have the dungeon name, your name, the level, a room map, info on the lighting (crucial for dungeon crawling), a description, and then a spot for a couple of features to be listed OSE style. Monsters and treasure too. This is a perfect system for digitally sharing, i.e. tweeting rooms, if that's your thing btw. It's a neat little package:



 In a similar spirit Pandion Games has put together a Dungeon Year Design Journal on itch for PWW here. It's pretty groovy. You can download it in a bunch of different formats, including landscape and portrait and different sized paper. It's got big double-page dot map spreads, and single pages for rooms like Gus's but with less structure: encounters, notes, connections, and maps. There's also an alternative minimalist version that replicates the structure of Sean's planner. 



Lone Archivist has a really groovy dungeon23 asset pack with some very nice looking logos that you can download here and slap onto thing. It looks like Lone Archivist is going to have stickers soon too, STICKERS. I mean look at how good this looks:

This is just one of several gorgeous variations

In general, it looks like a great place to go for the accumulating resources on itch.io will be Andrew Duvall's page, which you can go to here. Poke around there to find some more stuff. But now, into the dungeon itself.

ADVICE


People have begun doing some good posts about advice. Of course, the OSR in the heyday of the blogosphere produced tons of relevant stuff. The best collection of links by far that I know of is this one by Ava Islam at Permanent Cranial Damage. If you want a reading list, Ava's got you covered. 

My favorite blogpost with advice so far is Kyana's post at the always wonderful Noise San Signal blog. You should read the whole thing for her process and thoughts. Kyana is approaching dungeon23 as an opportunity to work up a bunch of small, 7-room locations, rather than a megadungeon. She's got a lovely scrap-booking approach, which people should really think about doing. There's no reason we can't integrate collage, stapled maps, even painted swatches in Kyana's case.  

I also enjoyed the first in a series on megadungeon design by Dave McGrogan. He helpfully distinguishes 3 themes to think about in designing your megadungeon: historical, structural, and aesthetic that can guide your creation. 

DUNGEONS! 


To find lots of stuff on either Mastodon or Twitter, just search the #dungeon23. So far, my favorite specimen by far is Zedeck Siew's  Last Voyage of the Sea-Queen Lessa, which you can see here. It's a funky vertical shrine housing a ghost ship. Thematically, it vibes with the dungeon I'm working on. Zedeck's adventure is a lovely tidbit that you could run pretty much as is. Go to his Tumblr blog now and check it out.  


I'm also enjoying watching Gus' early efforts take shape, which you can follow @RatkingRpgs on twitter and probably eventually on his blog All Dead Generations. But I mean, just look at this thing:



Finally, I've been enjoying the posts by Chris Bissette on Mastodon (@loottheroom@dice.camp) who has been posting about the first rooms of his new megadungeon, and @goblin_archives on twitter. Goblin Archive's project looks fun:


The Feed


My offer still stands to include your #dungeon23 stuff in my occasional roundups, especially if you have a blog. If you send me a blog (throughultansdoor AT gmail) that's doing #dungeon23 stuff on the semi-regular, I'll probably drop it into #dungeon23 bloglist on the right here. But whether or not I do that, I'll certainly put it into my own RSS feed and draw attention here to anything I find that's neat on here. Also tag me on Twitter or Mastodon if you see something neat. 


 






5 comments:

  1. I am not sure if it is proper to propose somebody's else blog for the blogfeed, but semiurge just did very nice write-up on their city setup (https://archonsmarchon.blogspot.com/2022/12/the-fountain-of-heavenly-waters-more.html)

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  2. I have an old tumblr I might see if I can get working. Failing that, create a new one. Or else start posting stuff on mastodon. There is a reall buzz to this. I’m not sure I could sustain something every day, but every week perhaps. Thanks for doing this round up.

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  3. I don't have a blog, but I am 19 days into D23 over at Dragonfoot. No title for the work yet. I am endeavoring (mightily) to avoid overthinking it and just allowing it to come room-by-room and see where I end up.

    https://www.dragonsfoot.org/forums/viewtopic.php?t=90089

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    1. Wow that's exciting. Thanks for putting that on my radar! I'll be following your project.

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